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Coke: Sun (4 spots)

Supervisor / Compositor / Texture Artist:

All 4 ‘Coke – Sun” spots together here. I developed a unique face-morphing technique long before morphing was common or popular. It allowed us to smooth the irregularities in the delicate shaded key drawings without losing the hand-rendered quality, while generating a lot of in-betweens that didn’t flutter, boil, or chatter. I supervised the crew of artists who did all the assistant animation with Elastic Reality.

The look of the sun itself – especially the rays – is made up of a surprising number of diverse elements including Oxberry (practical) light effects shot backlit through hollow-core mattes, hand animated cycles, and cgi procedural effects, all combined with the utmost delicacy. I painted lots of watercolor for textures especially the all important skies as well as leaves and flowers. The compositing was meticulous given the sheer number of elements and little challenges like a transparent yellow hero on a blue background…

Complete reel on Vimeo